The only issue, as you mentioned, is that this causes problems with other MUGEN characters. Var(1) is used for transformations and transformation animations, so when put in a custom state, it adds the opponent's var(1) value onto the animation so that the transformed animation plays instead of the base form animation (take, for example, your note earlier on how Goku's hair would turn black again during a throw due to the custom state not detecting the transformation). These are very accurate notes, especially the notes about the enemy's variables - But there was a reason for that, at least. There's no exact limits as to who can or can't be accepted for the Mythos project, barring a lack of resources or interest, though any characters specifically made by me will likely be made out of interest for the character/franchise. (Please note, however that any fully-programmed characters may be edited by myself for compatibility with other characters or bug fixing) If you have any contributions at all, ranging from glitch reports to moveset advice to sprite sheets to full characters, I would be humbled to happily accept them with open arms. Possibly a screenpack for a full game containing all of these characters (and the potential bosses and minigames) Competent AI (I need assistance for this one, please) A way to cancel Combo1 into Combo2 or visa-versa (without it being cheap) Various edits to make characters fit their source material better
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |